
In the main Memory quests, and on Mind Levels higher than 1, out in the map, Joseph will encounter one of several variants of John, Jacob, and Faith Seed Pastor Jerome, Ethan Seed and The Judge as mini-bosses with a yellow health bar. Enemies in "Collapse" consist mostly of the violent apparitions of the people of Hope County who will attack Joseph on sight with different weapon types, as well as wildlife with a similar appearance and disposition like Attack Dogs and Wolves. With each level in ascending difficulty, however, the enemies become stronger and more resilient, in addition to tougher enemy types showing up in greater numbers during quests, while also dropping better rewards such as higher Penance drops. The game has five Mind Levels representing the level of difficulty, and completing the first run on Mind Level 1 will unlock the other four.
#Far cry 6 ending mods
With a small infusion of Penance, every weapon can have its Mods rerolled at random.
#Far cry 6 ending for free
Across all runs, only the pistol is given for free to ensure the player has the means to defend themselves, while other weapons have to be bought from their specific Cases with Penance. The Weapon Cases can be upgraded with Penance to allow for the purchasing of Weapons with one or more Mods that enhance their quality of use, the upgrades of which are permanent. Weapon Cases in the Armory are only unlocked after completing an Armory challenge for the specific weapon type around the map.

#Far cry 6 ending upgrade
The Mirror allows Joseph to upgrade five Traits with levels that require increasingly expensive infusions of Penance to acquire and which affect things like Joseph's health bar, how much Penance will be retained upon resetting after death (up to being able to recover your entire inventory by finding the spot where you died in the last run), stealth abilities and takedowns, new combat abilities, and gaining Gadget slots to use tools like throwing knives and Molotovs. Control of these places excluding the Garden resets upon death as. Both of these are present in every Safe Zone on the map of which there are four: the Garden in the center and three Safe Houses that can be found and unlocked in the three sections of the map formed by the dirt trail leading to the main Memory quests: the Beach, the Jungle, and the Volcano. This includes Traits that are acquired from the Mirror that provides bonuses to health, abilities, etc., as well as Weapon Cases in the Armory that allow access to three Weapon types: Primary, Secondary, and Specialist. However, there are some things that are a permanent fixture across all runs regardless of death. All locations discovered, all challenges completed, all Cash collected, and all weapons gathered are reset and have to be found and/or completed all over again. In the game, if you die for whatever reason, you lose all inventory items and have to start over from the beginning. Instead of Cash or Respect, Joseph collects Penance. You collect currency by killing enemies, opening chests, and completing quests. The gameplay follows the same rogue-like approach as before.


The gameplay of Far Cry 6 Joseph: Collapse is very similar to the previous two DLCs, Vaas: Insanity and Pagan: Control.
